To get the gist of Age of Wonders, imagine Civilisation stripped down to its conquest breeches, its armies as devoted to making the tactical game interesting as the cities make the strategy, and a big dollop of RPG elements like heroes and magic gluing it all together and offering bursts of power and game-changing abilities. They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. "These were no men," declares the in-game tome. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic. But really, it doesn't get better than the penguins. They are all not as happy with one other race (Unlike the other 2 groups).There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic.They were the only group with 4 people from before the Humans destroyed the Elven Court. The Halflings however are not the like the Orcs, mainly because they are not strong or blood thirty and are not Warrior like.Highmen - Undead (They are both Pure and the Highmen are around to try and stop the Undead from walking the Earth).Dwarves - Goblins (They both live Underground and both move easier under the ground).Elves - Dark Elves (Their names suggested what).They are the opposite to the Cult of Storms in many ways, but mainly just the fact that 3 of the teams that are part of the Keepers have similarities with people in the Cult The Peace Keeping Keepers are the races that believe in good and try to maintain that good through the blessed continent. The Peace Keeping Keepers keep peace in the world
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